

Double click the value to change, and when you are done, switch back to the game to save/load (some things take effect immediately, character changes require a save/load to get them to show up in-game).

There is an 'Upgrade Points' section where you can add attribute, ability and talent points, and sections for each of those where you can remove/adjust values. In the bottom list, select Hero Pointers, then go through Hero 1 to 4 to identify the right character.

Start the game and load a save, open the table (I just extracted it into the CheatEngine install folder), click the 'Select a process to open' button at the top left (highlighted with a flashing box cycling between red and green), select EoCApp.exe (preceded by a hex number, ie 00001FD0-EoCApp.exe) and click the Open button and then Yes. It wasn't updated for the latest version of the game, but works for what I've tried with it (adjusting abilities and talents), in CheatEngine version 6.6 (haven't updated to 6.7 yet). Here is a CheatEngine table I downloaded from this topic (broken link) when it was still available. If you don't already have an archive manager that can handle rar files, try the freeware 7-Zip. There is also a no-install rar file on the downloads page. I've not fully tested script yet, so there are may be some other issues.ĮoCApp.CT Added damage type for weapons (35.Other than the EE save editor, you can use CheatEngine (as mentioned above) to add/change skill and talent points, etc.įor the install you would either need to uncheck some extra 'offers', or install it while offline. Attempt to edit weapon stats on armor or accessory item may crash the game. While editing armor/accessory be CAREFUL with "Weapon stats" group and vice versa with weapons.

Whatever it's picking up isn't giving it an address, so all you see are the pointer offsets. Honestly, the only two patterns that seem to have any consistency for the "Find Item in New Container" option are (1) that it will be a smaller value than what is on the list and (2) the further down the list you go, the larger the difference between the number on the list and the actual number gets.įor the "Mouseover Item Editor," I think it needs a more specific array of bytes. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets? I've been looking at offset for items and I cant figure it out.
